Demon 5e stats.

Monsters. result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and. Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack.

Demon 5e stats. Things To Know About Demon 5e stats.

1 (-5) Condition Immunities Blinded, Deafened, Frightened. Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6. Languages --. Challenge 1/4 (50 XP) Proficiency Bonus +2. False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.From Xanathar's Guide to Everything, page 167. 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. The DM chooses the demons, such as manes ...Demeter - Goddess of Nature, Cereals and Misteries - D&D 5e; DEMILICH - 5e stats; Demons in D&D: The Chaotic Evil Fiends of the Abyss; DERRO - 5e stats - The Mad and Cruel Dwellers of the Underdark; DERRO SAVANT - 5e stats; DEVOURER - 5e stats; DHERGOLOTH - 5e stats; Diancecht, Celtic's Avatar; DIMETRODON - 5e stats ...Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands, plus 13 (3d8) lightning damage. Summon Demon (1/day). The lesser balor has a 50 percent chance of summoning 1d4 gibbon demons, 1d2 trickster demons, or one hezrou.BABAU - 5e stats. Medium fiend ( demon ), chaotic evil. Saving Throws (suggested). Dex +5, Int +6. Corrosion (suggested). Anyone who hits the babau in melee must make a successful DC 13 Dexterity saving throws or suffer 7 (1d6+3) points of acid damage. Cunning Action (suggested).

A shadow demon looks like a tall, slender humanoid with small batlike wings and a body composed of darkness. Both the long fingers and slender toes of the creature end in terrible claws that inflict gaping wounds on enemies. Shadow demons are driven by malice and hatred, seeking to corrupt and destroy all life.

Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it.

Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol... False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue. Multiattack. The gargoyle make...The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost. 1st level (4 slots): mage armor, magic missile, shield, witch bolt.A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball. Action Stations Helm, Weapons: Chomper, Wrecking Ball, 2 Harpoon FlingersClass Features. As a Demon Hunter you gain the following class features. Hit Points. Hit Dice: 1d10 per Demon Hunter level. Hit Points at 1st Level: 10 + Constitution modifier. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon Hunter level after 1st. Proficiencies.

Horned Devil. Monster Rules Create A Monster Browse Homebrew. Horned Devil. Large Fiend (Devil), Lawful Evil. Armor Class 18 (natural armor) Hit Points 178 (17d10 + 85) Speed 20 ft., fly 60 ft. STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) WIS. 16 (+3) CHA. 17 (+3) Saving Throws STR +10, DEX +7, WIS +7, CHA +7.

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Succubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of …Maurezhi were tanar'ri demons with many marked similarities to ghouls. What made them particularly more dangerous was that by consuming the flesh of the recently deceased, they could absorb the experience and memories of their victims.[1] Maurezhi were visibly similar to ordinary ghouls, with an emaciated form and pale, leathery, gray skin.[2] They would …Lolth (pronounced: /lɑːlθ/ lalth[29] or: /loʊlθ/ lolth[29] or: /loʊɑːlθ/ loalth[1]), or Lloth,[30][31][32] known as the Queen of Spiders as well as the Queen of the Demonweb Pits,[1][19][33] was the most influential goddess of the drow, within the pantheon of the Dark Seldarine.[10] Lolth could appear either as a 12 feet (3.7 meters) diameter, crimson-eyed black widow spider, or a 6 ...Demogorgon (pronounced: /ˈd i m oʊ g ɔːr g ʌ n/ DEE-mo-gor-gun listen) referred to as the Imprisoned One by some followers of Helm, was the demon lord and lesser deity of domination and the draining of energy, an embodiment of madness and destruction that sought to drag all down into the infinite depths of the Abyss. He was known by many names, called Siosivash by the yuan-ti ...Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. terms and conditions. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. They heed the summons of spellcasters wh...Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 ( 2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 ( 4d6 + 3) psychic damage. Source: MM, page 64. Also found in CoS; PotA; SKT; ToA; WDH; WDMM; BGDIA; IMR; MOT; IDRotF; CRCotN; JttRC; KftGV; AATM; SatO; BMT.

A 15­-foot­-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.Demon Tide : 30 140 ft., fly 140 ft. Gargantuan fiend chaotic evil Dialga : 30 60 ft. Gargantuan dragon lawful good Dire Tarrasque : 33 40 ft. Gargantuan ... (5e Subclass) medium object unaligned Tiamat, God Form : 50 120 ft., burrow 120 ft., climb 120 ft., fly 480 ft., swim 120 ft. Titanic dragon lawful evil Tian'Lung : 26 40 ft., climb 40 ft ...Demons - 5th Edition SRD. Subscribe to the Open Gaming Network and get everything ad-free! 5e SRD > Gamemastering > Monsters & Foes > Monsters By Type > Fiends >.GORISTRO – 5e stats. Huge fiend ( demon ), chaotic evil. Armor Class 19 (natural armor) Hit Points 310 (23d12 + 161) Speed 40 ft. Proficiency Bonus +6. Proficiency Bonus +10 ( 5th Edition Advanced Mode) STR. DEX.Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. terms and conditions. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. They heed the summons of spellcasters wh...

Find Familiar. 1st-level Conjuration (ritual) Casting Time: 1 hour. Range: 10 feet. Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk ...

Find the stats and abilities of a shadow demon, a medium fiend with chaotic evil alignment, in the Monster Manual for Dungeons & Dragons 5th edition. Learn about its …Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.Summon Greater Demon 5E (XGtE, p. 166) is a 4th level conjuration spell available to Warlocks and Wizards. It takes an action to cast and requires a vocal, somatic and material component, with the latter being a vial of blood from a humanoid that has been killed within the last 24 hours which is not necessarily consumed by the spell. When you cast the …The barlgura makes three attacks: one with its bite and two with its fists. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Monster Manual (BR+) DnD 5e Monsters.Find Familiar. 1st-level Conjuration (ritual) Casting Time: 1 hour. Range: 10 feet. Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk ...Archdevils are the rulers of the Nine Hells and the inhabitants there. They are extremely powerful beings that have risen to the very top of devil society. This group of Archdevils is also known as the “Lords of Nine” and they themselves are ruled by the greatest of the Archdevils, Asmodeus himself. Asmodeus has granted the other 8 ...Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon.

Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only)

Demon lords, also known as Abyssal lords, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.[2] Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss. Those that controlled several layers and rose higher ...

Demon Slayer Upper Moon Four 5e Stats. My take on Upper Moon Four. I designed the boss f... My take on Upper Moon Four. I designed the boss fight like the show where the goal is to kill the main body since killing the clones is a waste of time. The first phase is fighting the four clones and the second phase is fighting Zohakuten.Tanar’ri. Loumara. Demonic beasts. The Created. Servitors. There’s a huge variety in the different types of demons though, so not all demons fit into these main types. You can read about all the different types of demons below: Obyriths.Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of ...Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual.A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path.Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ...Demon Tide : 30 140 ft., fly 140 ft. Gargantuan fiend chaotic evil Dialga : 30 60 ft. Gargantuan dragon lawful good Dire Tarrasque : 33 40 ft. Gargantuan ... (5e Subclass) medium object unaligned Tiamat, God Form : 50 120 ft., burrow 120 ft., climb 120 ft., fly 480 ft., swim 120 ft. Titanic dragon lawful evil Tian'Lung : 26 40 ft., climb 40 ft ...Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...An archfiend was a particularly powerful fiend, usually a demon lord or an archdevil. An archfiend typically ruled a layer of the Abyss or the Nine Hells. Some archfiends were worshiped as gods, while others preferred to discreetly accrue power.[1] Demon lord was a self-proclaimed title used by the most powerful demons of the Abyss. Though there were no formal criteria for the title, most ...

The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Description []. With a broad, muscular body, a glabrezu stood 9‒15 ft (2.7‒4.6 m) tall and weighed 5,500 lb (2,500 kg) Their most physically bewildering feature was their two pairs of arms, each with a different extremity. While their main arms were monstrous limbs that ended in powerful pincers, the smaller humanoid pair ended in clawed hands and protruded from the stomach.Actions. Multiattack. The grell makes two attacks: one with its tentacles and one with its beak. Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can ...Instagram:https://instagram. graduation cap border ideash h 711 pillbest 45 acp suppressor 2023is nsls a legitimate organization Demogorgon (pronounced: /ˈd i m oʊ g ɔːr g ʌ n/ DEE-mo-gor-gun listen) referred to as the Imprisoned One by some followers of Helm, was the demon lord and lesser deity of domination and the draining of energy, an embodiment of madness and destruction that sought to drag all down into the infinite depths of the Abyss. He was known by many names, called Siosivash by the yuan-ti ... qvc host jenniferghost face mintz Goristro in 5e: Stats & Tactics For These HUGE Fiends. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage . If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away ... used casita rv Maurezhi. [ Maurezhi ] Medium Fiend (Demon), typically Chaotic Evil. Armor Class 15 (natural armor) Hit Points 88 (16d8 + 16) Speed 30 ft. STR. Range: 60 feet. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The barlgura makes three attacks: one with its bite and two with its fists. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Monster Manual (BR+) DnD 5e Monsters.