Eu4 ideal army composition.

Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

This is a rough guide, for example 18th century armies should probably be larger than 10/4/10 and be somewhere near 20/4/20. Cavalry is less good late game but remember to look at your combat width before you decide your army compositions. I usually keep 2-3 fully funded armies with an extra mercenary siege army.323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.If your army composition doesn't have heavy ships and cogs, you're doing it wrong. Archived post. New comments cannot be posted and votes cannot be cast. the plot thickens. That explain the strength of French armies...those cannons on the Carracks man! Galleys4lyfe.Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... +1 yearly army tradition, +10% morale and +5% discipline. HM to Wallachia with +5% discipline, +1 land leader shock, +20% manpower and +20% manpower recovery.

Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …

However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective.Keyword Research: People who searched eu4 infantry combat ability also searchedFor a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.

The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio.

Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.

Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Mar 17, 2022 · 2. How do I improve army morale so I won't start with half in every fight? Be catholic. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism). Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.

Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenanceEuropa Universalis IV > General Discussions > Topic Details. Mr.l. Feb 16, 2023 @ 9:23am what is a good army composition? i think that the question says it all. < > Showing 1-3 of 3 comments . MasterYi. Feb 16, 2023 @ 9:35am Infantry that fills up the combat width, check in your military tab to see how much it is, it will increase with military ... Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.

The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...

Ideal army composition and unit types in eu4 - Sheet 1 - Ideal army composition for every tech Mil - Studocu Skip to document Anton de Kom Universiteit van Suriname University of Chittagong Universiteti i New York-ut në Tiranë L.N.Gumilyov Eurasian National University Beijing Normal University Kenyatta UniversityIdeal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewWe would like to show you a description here but the site won’t allow us.Vous parlez en % j'espère parce que j'imagine pas l'armée 55/15/30 en parlant en vraies unités: j'aime bien la compo 20/5/10 mais je sais pas si c'est réellement optiSaddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa...Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...Skip to main content. Open menu Open navigation Go to Reddit Home. r/eu4 A chip A close button A chip A close button

Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.

You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ...

A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.Vous parlez en % j'espère parce que j'imagine pas l'armée 55/15/30 en parlant en vraies unités: j'aime bien la compo 20/5/10 mais je sais pas si c'est réellement optiGo to eu4 r/eu4 • by ... Army Composition . 1500s Ottomans, nearly tech 12, what is a good army comp for a balanced 20-25k stack? Edit: Current composition is 12:4:4 (inf/cav/art) This thread is archived New comments cannot be posted and votes cannot be castSo it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.Skip to main content. Open menu Open navigation Go to Reddit Home. r/eu4 A chip A close button A chip A close buttonArmy composition is fairly binary. Early game (before tech 13) cav is good, but expensive. Try to have some and try to make sure your front row outnumbers your opponent's so your cav can flank. After tech 13 infantry gets a lot better, and after tech 16 cannons get a lot better.Quick rundown on the battle composition change in 1.33-----EU4 on Steam : https://store.steampowered.com/app/236850/Europa_Universalis_IV/EU4 ...For a standard nation without any special cavalry bonuses: Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege.Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...

An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition?Nahuatl just gets -2 unrest. A bunch of countries get ideas that give more tolerance though not terribly many are ideal WC candidates. And there's government types. Legitimacy can give +1 to all tolerances (which pairs wonderfully with -3 unrest from legitimacy and possibly another -1 unrest from kingdom type). ... r/eu4 • Ideal army ...We would like to show you a description here but the site won’t allow us.Instagram:https://instagram. dr arnel castrencecavapoo puppies for sale in los angelesmandt ach routing numberhow to get the dev tools in cookie clicker Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023? drive the destruction poest landry movie theater opelousas Armies can be combined for better flanking as needed. In some settings, I'll drop the cavalry altogether. Once artillery exist I'll add up to 4, budget permitting, to help with sieges. So something like 18/2/4. By tech 16, I'll ditch all the cavalry. Army composition is X Infantry and X+4 Artillery, such as 22/0/18.Ever wonder how to volunteer for the Salvation Army? Visit HowStuffWorks to learn how to volunteer for the Salvation Army and more. Advertisement At the mention of the phrase "Salv... deming obituaries So I always go the same with my army. Fullfill the combat width with infantry and 15-25% cavalery. Before tech 13 you only need one artillery (for the siege bonus) otherwise it will be a waste of money, they ain't that powerful before this time. After, you can remove your cavalery and put more artillery in your army composition.Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments per army, and most of my land can barely support 30. Should I keep that ratio and reduce...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)